Digitization of the fossilized skeleton of Mariliasuchus amarali with the Artec MHT.
Dja Guata Porã exhibition, Museu de Arte do Rio, 2017-8.
VR as a Presentation and Simulation Tool for Media Art Installations (presented at the ISEA 2020 Conference).
© The Kremer Museum
David Hall, TV Interruptions: The Installation, 1971. Screenshot from Unity showing sound design. Programming Sang Hun Yu (© University of Dundee).
In opposition to the objects collected from the rubble of Providência, the archaeological finds that a century ago had been thrown there as leftovers now performed singularity, flaunting the strength of those who, in a gesture of insubmission to gravity and oblivion, had returned to the surface.
Since the Collection inherited a relatively random set of works and only recently implemented an acquisition policy, one cannot comfortably attribute to it the function of producing a historiography of art produced in the 20th century in Pernambuco. How, then, to deal with this condition?
Digitization of the coffin of the mummy Sha-Amum-em-su with the HandySCAN 3D.
Phi Books (© Antonopoulou & Dare).