Museums

Museum without Walls

Museum without Walls

Museum without Walls

Meeting/workshop with residents and allies for the creation of the Museum of Removals (© Luiz Claudio Silva / Museum of Removals collection).

Making of sculptures from the rubble of house demolitions at Vila Autódromo (© Luiz Claudio Silva / Museum of Removals collection).

The Space Expanding Room: AFAAB in VR - The virtual Ant Farm Antioch Art Building is a digital space constructed from 1971 archival architect’s drawings. In this virtual space, avatars can meet, chat, graffiti, attend events, and make art, just as students were once able to interact in the real space, before it was abandoned in 2008. An AFAAB production. Concept, curating, and direction by Catalina Alvarez and Liz Flyntz. Construction and design by Ty Clapsaddle.

You are the crossroad of your memories - Born from clay and modelled in 3D, this installation is composed by a virtual room, a performance program and a digital publication. Its shape, inspired by the moringa, an object used by aboriginal peoples for storing and cooling water, is a reminder and an invitation: a reminder that without its union with natural elements, our existence would not be possible; and an invitation to play with the porosity of memory, identity and body. Concept and realization: Pedra Silva, Garu e Rodrigo Lopes.

The Kremer Collection VR is a virtual reality museum dedicated to the exhibition of physical artworks. It was developed by the Moyosa Media studio to host digital replicas of the Old Dutch masters’ paintings that integrate George and Ilone Kremer’s art collection.

Even though they are frequently loaned to exhibitions all around the world, the works in the Kremer collection never had a public gallery of their own. The virtual environment creates a possibility for the pieces to be appreciated together, mediated by their owners’ audio commentary.

The replicas have been made using photogrammetry, a 3D scanning technique that enables the reconstruction of volumes and visual textures in high fidelity. The museum building, in turn, was specially projected by an architect and modelled in hyperrealist fashion. It attempts to reproduce the ideal conditions of encounter with the artworks in a sumptuous space familiar to the art public.

Drawing from the expertise of the Kremer Collection VR project, Moyosa Media has been working on solutions for web-based virtual galleries that do not require the use of VR headsets in order to expand audience access to this form of exhibition experience.

Kremer Collection

Ongoing