Museums

Museum without Walls

Museum without Walls

Museum without Walls

Macrophallic amulter recovered from the fire at the National Museum (© LAPID).

Today, the ruins of houses and collective equipments that were destroyed became part of the museum's collection and of what the residents call a memory route, along which several signs were installed to evoke spaces that existed in Vila Autódromo before the evictions.

You are the crossroad of your memories - Born from clay and modelled in 3D, this installation is composed by a virtual room, a performance program and a digital publication. Its shape, inspired by the moringa, an object used by aboriginal peoples for storing and cooling water, is a reminder and an invitation: a reminder that without its union with natural elements, our existence would not be possible; and an invitation to play with the porosity of memory, identity and body. Concept and realization: Pedra Silva, Garu e Rodrigo Lopes.

Centro Cultural Banco do Brasil - Rio de Janeiro, 2011.

untitled (Álvaro Conde, oil on canvas, 1944) - access in augmented reality

Digitization of the fossilized skeleton of Mariliasuchus amarali with the Artec MHT.

Lenhador (Dionísio del Santo, oil on canvas, 1987) - access in augmented reality

JOÃO ME-PRO-METEO, Um-PEXi (Elpídio Malaquias, synthetic enamel on chipboard, 1992) - access in augmented reality

The Kremer Collection VR is a virtual reality museum dedicated to the exhibition of physical artworks. It was developed by the Moyosa Media studio to host digital replicas of the Old Dutch masters’ paintings that integrate George and Ilone Kremer’s art collection.

Even though they are frequently loaned to exhibitions all around the world, the works in the Kremer collection never had a public gallery of their own. The virtual environment creates a possibility for the pieces to be appreciated together, mediated by their owners’ audio commentary.

The replicas have been made using photogrammetry, a 3D scanning technique that enables the reconstruction of volumes and visual textures in high fidelity. The museum building, in turn, was specially projected by an architect and modelled in hyperrealist fashion. It attempts to reproduce the ideal conditions of encounter with the artworks in a sumptuous space familiar to the art public.

Drawing from the expertise of the Kremer Collection VR project, Moyosa Media has been working on solutions for web-based virtual galleries that do not require the use of VR headsets in order to expand audience access to this form of exhibition experience.

Kremer Collection

Ongoing